class Mode_SemiAuto;
class Mode_Burst;
class Mode_FullAuto;

class CfgWeapons
{
	class Default;
	class Pistol;
	class RifleCore;
	class Rifle: RifleCore
	{
		maxLeadSpeed = 200; //for infantry vs air/land vehicles
	};
	class GrenadeLauncher;
	class Launcher;

	#include "CfgWeapons_Pistols.hpp"
	#include "CfgWeapons_SMG.hpp"
	#include "CfgWeapons_Rifles.hpp"
	#include "CfgWeapons_MG.hpp"
	#include "CfgWeapons_Launchers.hpp"
	#include "CfgWeapons_Explosives.hpp"
	#include "CfgWeapons_Misc.hpp"
};
